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81. Multispectral ECM Script - in Player Features and Ideas Discussion [original thread]
Seems too beefy, range penalty notwithstanding. I'll often have a cargo bay full of racials and try to dock up and refit real quick once our scout spots the target, but it's so clumsy and awkward that it's almost never worthwhile, and I wind up ri...
- by Reggie Stoneloader - at 2010.02.18 05:41:00
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82. Ship Specialization Skills - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 16/02/2010 23:00:43 I don't think this is really necessary. Adding a new skill for every ship in the shipyard would be a ton of clutter. Getting the normal bonus skill to 5 has about the same effect. After all,...
- by Reggie Stoneloader - at 2010.02.16 22:59:00
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83. The Grid & sensor distance - in Player Features and Ideas Discussion [original thread]
Oh, man, this would make the Harpy awesome. "What is going on? Is it ghosts? Ninjas?" ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.02.16 09:38:00
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84. Has it been long enough now to evaluate the Rook changes? - in Player Features and Ideas Discussion [original thread]
Combat recons fit neither covops cloaks nor covops cyno generators. Rook does just fine in its role, which is to provide a scorpion worth of jamming and a caracal worth of missiles to a cruiser gang. It even has five little drones, for what that's...
- by Reggie Stoneloader - at 2010.02.16 03:51:00
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85. Nano nerf needed again? - in Player Features and Ideas Discussion [original thread]
It's got, what, a 30km lock range with good skills? Damp it. A couple dampers on the thing and it'll have to be in scram range just to target you. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.02.16 00:13:00
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86. ICE Mining Drones - in Player Features and Ideas Discussion [original thread]
What if they worked like Logistics drones? Launch 5 10m3 drones, set them on another guy's barge, and they speed up his ice lasers. Say that they stabilize the beam or provide triangulation data or something, and have a full flight of them be like...
- by Reggie Stoneloader - at 2010.02.11 00:51:00
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87. Items box inside of NPC Stations - in Player Features and Ideas Discussion [original thread]
Yeah, but station cans are flawed. You can't repackage stuff that's in them, for one thing. Tabbed personal hangars have been on the wish list for eons, and CCP doesn't seem to acknowledge the idea. I haven't heard an official word on the matter, ...
- by Reggie Stoneloader - at 2010.02.09 09:50:00
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88. Payroll Department / Role - in Player Features and Ideas Discussion [original thread]
I'm a huge fan of effectively and fairly paying members for participation, but this idea seems a little simplistic. I'd rather see a comprehensive work-tracking system installed, allowing directors to designate terms for specific operations. For ...
- by Reggie Stoneloader - at 2010.02.08 21:03:00
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89. Backdrop nebula - in Player Features and Ideas Discussion [original thread]
Originally by: Lone Provider new setting- Nebula High > as it is now Low > as Tarron Sarek suggested Non > only stars good idea This is right on the money. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.02.08 20:46:00
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90. ☠ Covert Ops Pin-point Targeting ☠ - in Player Features and Ideas Discussion [original thread]
CovOps are plenty powerful enough. Something this easy and effective would have to compromise the cloak. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.02.08 20:40:00
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91. 1v1 Arena - in Player Features and Ideas Discussion [original thread]
You think people are bored with EvE because it doesn't have a duel feature? PvP combat is a small cross-section of the game, and 1v1 is a miniscule cross-section of that. There's lots to do, and solo PvP combat is such a narrow field that few ship...
- by Reggie Stoneloader - at 2010.02.08 20:34:00
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92. new missile effects , and a way to not kill the server doing it - in Player Features and Ideas Discussion [original thread]
I like the idea of boosting the graphical representation of missiles firing, and it could definitely be done client-side without changing the server's math. After all, the tendency of missiles, particularly defenders, to reach their target and the...
- by Reggie Stoneloader - at 2010.02.08 20:28:00
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93. Watch List General Improvements - in Player Features and Ideas Discussion [original thread]
I doubt it would generate much lag. You can only have a handful of people on the list in the first place, and let's say the data is doubled by these changes. Let's face it, anyone who's put their alt on the watch list knows that it's not exactly a...
- by Reggie Stoneloader - at 2010.02.08 08:34:00
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94. Watch List General Improvements - in Player Features and Ideas Discussion [original thread]
This would be very helpful. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.02.08 00:46:00
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95. Fix ORE-item to better fit it with the rest of the ORE-items - in Player Features and Ideas Discussion [original thread]
What are you hoping to accomplish by bumping this thread? Why is it so important, when the original post reeks of theorycrafting? You suggested an increase to mining amount. On an ice harvester. Okay, give it a 10% increase to yield 1100m3 per cyc...
- by Reggie Stoneloader - at 2010.02.07 05:52:00
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96. Intelligent undocking - in Player Features and Ideas Discussion [original thread]
You don't have to line up with the door to dock, and getting "towed into station" is just your ship despawning. If that doesn't break immersion, why would spawning within ten degrees of the gate you need to warp to? It would help a bunch with traf...
- by Reggie Stoneloader - at 2010.02.06 23:49:00
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97. Mission Thiefery! - in Player Features and Ideas Discussion [original thread]
It's bad enough that you're entitled to the loot, which should rightfully be the property of the owner of the ship that was destroyed. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.02.03 20:04:00
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98. Caldari Armor tanked missile Battleship - in Player Features and Ideas Discussion [original thread]
I think what you're looking for is a Raven. It has the same armor tanking bonuses that the Megathron, Tempest and Apocalypse have, plus it gets a bonus to missiles. As an added feature, it has lots of medium slots, for EW or remote ECCM. =========...
- by Reggie Stoneloader - at 2010.02.03 17:32:00
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99. Sissy Warp Trick - in Player Features and Ideas Discussion [original thread]
Gate camps are the lowest form of PvP, the functional equivalent of spawn killing. The fact that it's possible to tank sentries indefinitely and boost up targeting time to where anything bigger than a frigate that comes through the gate is as good...
- by Reggie Stoneloader - at 2010.02.03 01:51:00
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100. first person ship flying - in Player Features and Ideas Discussion [original thread]
Well, I think everyone would be happy if you could get a view "from the bridge", but if your ship was destroyed while you're in that view option your character is deleted. Problem solved. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.02.02 02:34:00
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